The game explores the idea of first contact, but many years into the future. Since then, Longboat, who is Mohawk and French-Canadian, had been fascinated with how Indigenous culture and video games intersect. Terra Nova was created as part of a research-creation project examining Indigenous videogame development from the perspective of a first-time Kanienâkehá ka (Mohawk) developer. Independent video game maker and researcher Maize Longboat curates REGENERATION: Breaking Time with Indigenous Video Games, a night featuring games by Indigenous game developers.Assembled as the latest volume of of Heart Projector, an ongoing video game arcade event series, the arcade will focus on games that reflect themes of relationship building, ⦠Meanwhile, Nova, a young colonizer, is separated from the starship in the crash and he's just trying to find his people again. I read what happened when he met my people, the Mohawk people, here. Best Indigenous Language Production The Book of the Sea Director/Writer/Producer: Aleksei Vakhrushev (Yupik) $1,000 cash award supported by Indigenous Media Initiatives. Visit www.terranovagame.com to learn more. Maize Longboatâs first video game effort, Terra Nova, won the award for Best Emerging Digital or Interactive Work at the imagineNATIVE Film + Media Arts Festival. Maize Longboat is Kanien'kehá:ka (Mohawk) from Six Nations of the Grand River and was raised on the traditional, ancestral, and unceded territory of the Coast Salish peoples near Vancouver, BC. Unfortunately, the MacOS version of Terra Nova wasn't ready in time for launch in October. Through supports from Aboriginal Territories in Cyberspace (AbTeC), the Initiative for Indigenous Futures (IIF), the Hexagram Network and the Social Sciences and Humanities Research Council (SSHRC), Longboat was able to hire a team. Monday, April 15, 2019 â Native video game developers change the narrative. I couldn't have done it this way — making a game that I could then put online for anyone to play — unless I had a lot of help. They saw me as someone who could help develop the workshops further, so I'm excited to get started on that. I knew that going into the week, but as things kept going and building and more people got to see the game, I started to feel that there was a possibility it could win. The decision to frame it in the future was also important. I'm constantly coming up against first-contact narratives, either portrayed through Indigenous oral histories that are then recorded and written down, or through the eyes of white settler explorers, mostly men. It makes me want to continue making games and makes me feel people believe in me. What have people told you about the ending? So the game ends with more of a question than an answer. Longboat said it's important to show a future where Indigenous people had survived and thrived, even though the world had changed so drastically. "It's been a lot of misrepresentation and so it's us trying to contribute to reclaiming it," Caplin said, adding that instead, there are subtle nods to Indigenous practices and culture throughout the game. I was a research assistant with them for the past few years and I've just recently been hired on full-time as the associate director for the Skins workshops on Aboriginal Storytelling and Digital Media. April 15, 2019 By Art Hughes. With support from Dene Nahjo. "I wanted to tell a story of first contact, but I didn't really want to do it in a historically framed kind of manner," Longboat said. I took a lot of inspiration from history and first-contact scenarios in Montreal and (Tiohtià:ke) when Cartier came. That's what the main first-contact scene is built on: how do I choose to respond to this totally alien person? ... the duo is creating Terra Nova. Terra Nova Maize Longboat (Kanienâkehá:ka), Ray Caplin (Miâgmaq) $500 cash award. There’s a whole Indigenous game development community that I've felt welcomed into with open arms. ... Terra Nova (terranovagame.com). The 20th Annual imagineNATIVE Film + Media Arts Festival Announces Festival Award Winners Presenting Sponsor: Bell Media The Body Remembers When the World Broke Open Wins Best Dramatic Feature On Sunday, October 27, 2019 at imagineNATIVEâs Awards Presentation at the TIFF Bell Lightbox, the Sun Jury, Moon Jury and Water Jury considered film, video, audio, [â¦] Masters thesis, Concordia University. Closed Captioning and Described Video is available for many CBC shows offered on CBC Gem. 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